And sometimes i make shortcuts if i dont need anything fancy, like if my charecters hair is black, i just select the hair polygons and put a solid black texture on it. Also, i keep my models, low poly, and i try not to do anything fancy, it makes the texturing process a lot easier and less time consuming. piece by peace, not like make a texture to cover the entire model especialy if its a person. thats why (idk if you can do that in other modellers) but in milkshape 3d, what i do, is i only texture certain small amounts of faces. ![]() fidding around with the uv map, to get the texture to cover the right spots. but for me uts a complete pain in the ass. i am guessing such software wont be too different from a uv map.
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